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Talk / Atrium · E14, 3rd floor

Quantum Sculptor

With Ray Zhang and Peiyan Zou@rayz.lz@peiyanzou_

Two sculptures on black, one rough and white like foam and one a carved stone figure.
Ray Zhang and Peiyan Zou with two of their chairs in a white room.
Sunday, November 1, 202612:20–12:40 PM ET
AtriumE14, 3rd floor · MIT Media Lab

Quantum Sculptor is software that reshapes an existing 3D model using the results of quantum measurement. We take a 3D model, such as a scanned statue, divide it into regions we call nations, and give each nation a qubit. On each of sixty turns, every nation is asked one question. A simulated quantum state sets the odds of each answer, and a random number measured on a real IBM quantum processor picks the answer. The answer decides whether the nation adds material to the model or carves some away. What is left is printed as a physical sculpture.

Quantum Sculptor is a research project by Wedge, a design duo of Peiyan Zou and Ray Zhang, originally built with the Moth Quantum API as part of Moth Hack 2026. It runs in the browser, so anyone can put their own model through it. We'll show how it works, run a model live, and bring physical prints from our experimental runs.

What does a sculpture become when nobody makes its cuts? Quantum Sculptor hands those decisions to quantum processes. A 3D model is turned into a grid of voxels, the grid passes through a quantum circuit, and a printable form is cut from what comes out.

A sculptor's cuts are choices. Here they come from measurement instead. Each run is one outcome drawn from a field of possible forms, so every print is a counterfactual history of the model it started from.

About the presenter

Wedge is a design and research studio operating across material ecology, advanced technologies, and cultural research. It develops synthetic projects that orchestrate the agencies of humans, machines, and matter within shared processes of authorship.

Made by Wedge: Peiyan Zou and Ray Zhang. Quantum computing by Moth.